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Spike Growth: Difference between revisions
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| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | | summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | ||
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{ | | description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves. | ||
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | ||
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| area condition = Difficult Terrain | | area condition = Difficult Terrain | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically. | ||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Spike growth|long}} |
Revision as of 10:30, 19 August 2023
Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
Description
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Piercing damage for every 1.5 m / 5 ft it moves.
The spikes are Difficult Terrain, halving a creature's Movement Speed.
Properties
- Damage
- 2d4 (2~8) Piercing
- Details
- Range: 18 m / 60 ft
- Creates Area: Spikes
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Spikes
Spikes
Duration: 100 turns
AoE: 6 m / 20 ft (Radius)
- Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Notes
- s who choose the Arctic or Mountain Land at level 3 learn this spell automatically.