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Dank Crypt: Difference between revisions

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===Camp Followers===
===Camp Followers===
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection services in the camp.
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection, hireling, and respec services in the camp. '''Withers''' will eventually show up in camp even without visiting the '''Dank Crypt'''.


[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Chapter One Locations]]

Revision as of 06:59, 18 August 2023

Template:Up to date

The statue within the Dank Crypt

Dank Crypt (also known as the Temple Ruins) is a Location in Chapter One. This area can be reached from the Refectory and the Chapel Entrance, together forming the Overgrown Ruins dungeon.

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs

Other Creatures and NPCs

Other Information

  • There is a sarcophagus in the southern trapped room X: -293 Y: -325 that contains an Engraved Key and The Watcher's Guide. The key opens the large locked heavy oak doors to the north.
  • There is a Heavy Key on the body of an Entombed Scribe X: -311 Y: -252. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach.
  • The Amulet of Lost Voices can be found inside a chest X: -293 Y: -233 in the secret room behind the Shrine of Jergal.
  • East of the room with the Entombed Scribes, near the water, is a ladder leading above to the Chapel Entrance through a locked trapdoor X: -252 Y: -270. A lever next to the ladder will unlock the trapdoor.
  • It is possible to access the Dank Crypt from the outside by lockpicking the same hatch to the east of the Chapel Entrance X: 318 Y: 362.

Traps

Trapped Sarcophagus

The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room. Both the heads and the vents require a perception check to spot. On the middle pillar on the eastern side of the room is a button that will turn off the trap once triggered. This button also requires a perception check to spot.

  • The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
  • The gas vents and gargoyle heads can also be disarmed using a Trap Disarm Toolkit.

Shrine of Jergal

There is a hidden button up the stairs on the western side of the statue of Jergal in the north room. When pressed, a secret door beside the button will open and the Entombed Scribes and Entombed Warriors in the room will come to life and attack the party.

Camp Followers

  • Withers will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. Withers will offer resurrection, hireling, and respec services in the camp. Withers will eventually show up in camp even without visiting the Dank Crypt.