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Ray of Sickness: Difference between revisions
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| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| summary = It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them. | | summary = It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them. | ||
| description = Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal {{DamageText|2d8|Poison}} and force the target to make a [[Constitution]] | | description = Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal {{DamageText|2d8|Poison}} and force the target to make a [[Constitution]] {{SavingThrow}}. On a failed save, they are [[Poisoned (Condition)|Poisoned]] for 2 turns. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = Constitution | | condition save = Constitution | ||
| higher levels = When the spell is cast a 2nd Level or higher, damage increases by | | higher levels = When the spell is cast a 2nd Level or higher, damage increases by {{DamageText|1d8|Poison}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = | ||
* {{Class|Draconic Bloodline}} of Green (Poison) Ancestry learns this spell automatically. | * {{Class|Draconic Bloodline}} of Green (Poison) Ancestry learns this spell automatically. | ||
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| video = Ray of Sickness Visuals.mp4 | | video = Ray of Sickness Visuals.mp4 | ||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Ray of sickness|long}} |
Revision as of 21:49, 17 August 2023
Ray of Sickness is a level 1 necromancy spell. It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them.
Description
Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Poison and force the target to make a Constitution Saving throw. On a failed save, they are Poisoned for 2 turns.
Properties
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spell is cast a 2nd Level or higher, damage increases by 1d8Poison for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Notes
- of Green (Poison) Ancestry learns this spell automatically.
- Also granted by Staff of Crones.