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Heroism: Difference between revisions
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{{SpellPage | |||
| name = Heroism | |||
| image = Heroism Icon.png | |||
| level = 1 | |||
| school = Evocation | |||
| ritual = | |||
| classes = Bard, Paladin | |||
| class learns at level 1 = Bard | |||
| class learns at level 2 = Paladin | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be [[Frightened (Condition)|Frightened]] and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | |||
| description = Bolster yourself or an ally with valour and health. | |||
[[ | The target cannot be [[Frightened (Condition)|Frightened]] and gains 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | ||
| action type = action | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
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| damage per = | |||
| extra damage = | |||
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| extra damage per = | |||
| concentration = yes | |||
| range = melee | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Heroism | |||
| condition duration = 10 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
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| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is upcast at 2nd Level or higher, you can target an additional creature for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variants = | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Heroism|long}} | |||
* | |||
Revision as of 21:26, 17 August 2023
Heroism is a level 1 evocation spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be Frightened and gains Temporary Hit Points.
Description
Bolster yourself or an ally with valour and health.
The target cannot be Frightened and gains 5 Temporary Hit Points each turn.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
When the spell is upcast at 2nd Level or higher, you can target an additional creature for each Spell Slot Level above 1st.Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive 5 temporary hit points per turn.
How to learn
External Links
- Heroism on the Forgotten Realms Wiki