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Charge-Bound Warhammer: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = | | image = Warhammer PlusOne Icon.png | ||
| category = martial | | category = martial | ||
| description = {{rare|Charge-Bound Warhammer}} is a rare, lightly enchanted (+1) [[Warhammers|Warhammer]] with +1 bonus to damage and {{Attack Roll}}s, and deals additional {{DamageText|1d6|Lightning}} damage. | |||
| quote = Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. | | quote = Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. | ||
| type = Warhammers | | type = Warhammers | ||
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = versatile | | handedness = versatile | ||
| damage = 1d8 | | damage = 1d8 + 1 | ||
| versatile damage = 1d10 | | versatile damage = 1d10 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning |
Revision as of 16:13, 17 August 2023
Charge-Bound Warhammer is a rare, lightly enchanted (+1) Warhammer with +1 bonus to damage and Attack rolls, and deals additional 1d6Lightning damage.
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 (1~10) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 310 gp
Special
The holder of this item gains:
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
- Favoured Weapon: This weapon has a +1 bonus to damage and Attack rolls.
- Shocking Bound: This weapon deals an additional 1d6Lightning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .