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Charge-Bound Warhammer: Difference between revisions

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{{WeaponPage
{{WeaponPage
| image =  
| image = Warhammer PlusOne Icon.png
| category = martial
| category = martial
| description = {{rare|Charge-Bound Warhammer}} is a rare, lightly enchanted (+1) [[Warhammers|Warhammer]] with +1 bonus to damage and {{Attack Roll}}s, and deals additional {{DamageText|1d6|Lightning}} damage.
| quote = Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
| quote = Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
| type = Warhammers
| type = Warhammers
Line 7: Line 8:
| melee or ranged = melee
| melee or ranged = melee
| handedness = versatile
| handedness = versatile
| damage = 1d8
| damage = 1d8 + 1
| versatile damage = 1d10
| versatile damage = 1d10
| damage type = Bludgeoning
| damage type = Bludgeoning

Revision as of 16:13, 17 August 2023

Charge-Bound Warhammer image

Charge-Bound Warhammer is a rare, lightly enchanted (+1) Warhammer with +1 bonus to damage and Attack rolls, and deals additional 1d6Damage TypesLightning damage.

Description Icon.png

Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.

Properties

One-handed damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Two-handed damage
Details
Warhammers Warhammers
Rarity: Rare
Enchantment: + 1
 Versatile
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 310 gp

Special

The holder of this item gains:

  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
  • Favoured Weapon: This weapon has a +1 bonus to damage and Attack rolls.
  • Shocking Bound: This weapon deals an additional 1d6Damage TypesLightning damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.