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Duke Ravengard's Longsword: Difference between revisions
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| image = | | image = | ||
| category = | | category = martial | ||
| quote = Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it. | | quote = Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it. | ||
| type = Longswords | | type = Longswords |
Revision as of 21:25, 16 August 2023
Duke Ravengard's Longsword is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it.
Properties
- One-handed damage
- 1d8 (1~8) + Strength modifier Slashing
- Two-handed damage
- 1d10 (1~10) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
Special
The holder of this item gains:
- Stirring Execution: When you kill an enemy, allies within 9m gain temporary hitpoints equal to your Charisma Modifier (minimum 1).
- Commander's Strike once per Short Rest Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
- Charisma +2
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .