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Freedom of Movement: Difference between revisions
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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Freedom of Movement | | name = Freedom of Movement | ||
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| description = Snap an ally out of any stun. [[Difficult Terrain]] can't slow them down, and they can't be magically [[Paralysed (Condition)|Paralysed]] or restrained. | | description = Snap an ally out of any stun. [[Difficult Terrain]] can't slow them down, and they can't be magically [[Paralysed (Condition)|Paralysed]] or restrained. | ||
If the target is restrained by non-magical means, it can spend {{Distance|melee}} of | If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = |
Revision as of 10:06, 16 August 2023
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or restrained.
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain, and Tempest Domain