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Sneak Attack (Melee): Difference between revisions
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(Added note on Sneak Attack turn/round rules after testing.) |
m (Sneak attack stop scaling at lvl 9) |
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== At Higher Levels == | == At Higher Levels == | ||
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage. For example: | For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example: | ||
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | *{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | ||
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | *{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 |
Revision as of 15:24, 14 August 2023
Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Damage: Weapon Damage + 1d6Physical
- Note: Sneak Attack Damage Type is inherited from attacking weapon
- Melee: 1.5 m / 5 ft (range inherited from attacking weapon)
- Recharge: Once Per Turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Physical damage, up to 5d6 at Level 9. For example:
Notes
- Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or Opportunity Attack would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn.