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Thermodynamo Axe: Difference between revisions
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| weight lb = 1.8 | | weight lb = 1.8 | ||
| price = 100 | | price = 100 | ||
| special = Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of [[Heat]] | | special = Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of [[Heat]]. | ||
| weapon actions = Cleave, Lacerate, Maiming Strike | | weapon actions = Cleave, Lacerate, Maiming Strike | ||
}} | }} |
Revision as of 02:21, 14 August 2023
Thermodynamo Axe is a rare, lightly enchanted (+1) special variant of the Handaxes family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 100 gp
Special
The holder of this item gains:
Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Maiming Strike ()
Possibly your target. They can't move.
Where to find
- Bought from Dammon in Act 2 at the [Last Light Inn]]