Template:IconLink: Difference between revisions

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Result: {{IconLink|Flourish Icon.png|Flourish|Custom Text|size=30}}
Result: {{IconLink|Flourish Icon.png|Flourish|Custom Text|size=30}}


The width can be set via the {{code|w}} parameter.  This could be useful if several elements are supposed to align vertically for design purposes, such as in this table shown on our main page as of the writing of this documentation:
The width can be set via the {{code|w}} parameter.  This could be useful if several elements are supposed to align vertically for design purposes, such as in the following table shown on our main page as of the writing of this documentation.  This also uses the {{code|block}} and {{code|gap}} parameters.  View the source of this page for usage.


{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"

Revision as of 23:10, 12 August 2023

Usage: {{IconLink|Flourish Icon.png|Flourish}}

Result: Flourish Flourish

The link text can be changed with a third parameter:

Usage: {{IconLink|Flourish Icon.png|Flourish|Custom Text}}

Result: Flourish Custom Text

The default size is x40px meaning the icon is scaled until the height is 40 px. It's usually important to limit the height since the icons are used inline, and a very high inline image makes for an unpleasant text layout.

An alternative value for the height can be provided via the size or h parameters, which are synonyms:

Usage: {{IconLink|size=25|Flourish Icon.png|Flourish}}

Result: Flourish Flourish

Usage: {{IconLink|size=25|Flourish Icon.png|Flourish|Custom Text}}

Result: Flourish Custom Text

The width can be set via the w parameter. This could be useful if several elements are supposed to align vertically for design purposes, such as in the following table shown on our main page as of the writing of this documentation. This also uses the block and gap parameters. View the source of this page for usage.

Rolls
Attack Roll  Attack Roll The roll you make to determine whether an attack hits an enemy at all.
Damage Roll  Damage Roll The roll you make to determine the amount of damage done by a successful attack.
Saving Throw  Saving Throw The roll you make to attempt avoiding various threats other than direct attacks.
Ability Check  Ability Check The roll you make when attempting anything else that requires a roll to succeed.
Modifiers
Advantage  Advantage Roll the die twice, and use the higher result. Disadvantage is the exact opposite.
Ability Score Modifier  Ability Score Modifier The number you add to your rolls based on your Ability Scores.
Proficiency Bonus  Proficiency Bonus The number you add to your rolls based on whether you have Proficiency.