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Telekinesis: Difference between revisions
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(Fixed link to the Great Old One Warlock in the "How to Learn" part) |
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| class learns at level 9 = Sorcerer, Wizard, Great Old One | | class learns at level 9 = Sorcerer, Wizard, Great Old One | ||
| class learns at level 2 = | | class learns at level 2 = | ||
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Revision as of 17:12, 12 August 2023
Telekinesis is a level 5 transmutation spell.
Description
Throw a creature or object up to 18m/60ft with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, and Great Old One