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Sleep: Difference between revisions
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(Add The Archfey Warlock to the list of classes that can learn this spell at level 1) |
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Line 4: | Line 4: | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | | classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight, The Archfey | ||
| class learns at level 1 = Bard, Sorcerer, Wizard | | class learns at level 1 = Bard, Sorcerer, Wizard, Archfey | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | | summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. |
Revision as of 15:45, 12 August 2023
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Puts creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage, receive Help, or get Shoved.
Properties
- Details
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
At higher levels
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points for each spell slot level above 1st.Condition: Sleeping
Duration: 10 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, receiving or being .
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- of Brass (Fire) Ancestry learns this spell automatically.