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Nyrulna: Difference between revisions
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| special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3~12 Thunder Damage in a 6m/20ft blast centred on the target. | | special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3~12 Thunder Damage in a 6m/20ft blast centred on the target. | ||
* '''Veil of the Wind:''' You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you [[Immunity]]. | * '''Veil of the Wind:''' You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you [[Immunity]] to falling damage. | ||
* '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft. | * '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft. | ||
| weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break | | weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break | ||
}} | }} |
Revision as of 08:02, 12 August 2023
Nyrulna is a legendary, heavily enchanted (+3) special variant of the Tridents family of weapons, which can be thrown to create an explosion that deals thunder damage.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
Properties
- One-handed damage
1d6 (1~6) + Strength modifier
Piercing
- Two-handed damage
1d8 (1~8) + Strength modifier
Piercing
- Extra damage
1d6 (1~6)
Thunder
- Details
Rarity: Legendary
Enchantment: + 3
Versatile
Thrown
Can't Dual Wield
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 840 gp
Special
The holder of this item gains:
- Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3~12 Thunder Damage in a 6m/20ft blast centred on the target.
- Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
- Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft.
Weapon actions
If you have proficiency, equip in main hand to gain:
Piercing Strike (
)
Stab an enemy and possibly inflict .
- No results
Zephyr Flash (
)
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Zephyr Break (
)
Zephyr Break imitates the effects of the spell
while dealing thunder damage.
Where to find
- Can be obtained from the Djinn Akabi at the Circus of the Last Days in Rivington.