Ad placeholder
Conditions: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 2: | Line 2: | ||
== List Of Conditions == | == List Of Conditions == | ||
=== [[File:Bleeding Condition Icon.png|frameless|upright=0.15]] Bleeding === | |||
---- | |||
[[File:Bleeding Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]]. | |||
Remove by healing. | |||
|} | |||
{{clear}} | |||
=== [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed === | === [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed === |
Revision as of 15:40, 24 February 2022
Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.
List Of Conditions
Bleeding
Description |
---|
Take 2 Slashing Damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
Remove by healing. |
Charmed
Description |
---|
Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks. |
Dash
Description |
---|
Movement Speed is doubled. |
Frenzied
Description |
---|
Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. |
Light
Description |
---|
This object has an aura of light with a radius of 12m / 40ft
|
File:Prone Condition Icon 50px.png Prone
Description |
---|
Can't move or act, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks against a Prone creature have Advantage if they're made within 3m / 5ft of the creature. A Prone creature must spend half its Movement Speed to stand up.
|
Rage
Description |
---|
Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. |