Template:Damage info: Difference between revisions

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| weapon = {{InfoBlob | Normal Weapon Damage }}
| weapon = {{InfoBlob | Normal Weapon Damage }}
| #default = {{DamageInfo/Primitive
| #default = {{DamageInfo/Primitive
| flat value = {{#if: {{#pos: {{{1}}} | d }} {{#pos: {{{1}}} | + }} | <!--nothing--> | {{{1}}} }}
| flat value = {{#if: {{#pos: {{{1|}}} | d }} {{#pos: {{{1|}}} | + }} | <!--nothing--> | {{{1|}}} }}
| count = {{{count |
| count = {{{count |
   {{#if: {{#pos: {{{1}}} | d }} |
   {{#if: {{#pos: {{{1}}} | d }} |
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   {{#if: {{#pos: {{{1}}} | + }}
   {{#if: {{#pos: {{{1}}} | + }}
     | {{#explode: {{lc: {{{1}}} }} | + | -1 }}
     | {{#explode: {{lc: {{{1}}} }} | + | -1 }}
     | 0 }}
     | 0
  }}
}}}
}}}
| type = {{{type | {{{2}}} }}}
| type = {{{type | {{{2}}} }}}
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Examples:
Examples:
{{code|<nowiki>{{DamageInfo | 2 | Acid }}</nowiki>}}
{{DamageInfo | 2 | Acid }}
---
{{code|<nowiki>{{DamageInfo | +2 | Acid }}</nowiki>}}
{{DamageInfo | +2 | Acid }}
---


{{code|<nowiki>{{DamageInfo | 1d8 | Slashing}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 1d8 | Slashing}}</nowiki>}}

Revision as of 19:29, 11 August 2023

New usage

Examples:

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

---

{{DamageInfo | +2 | Acid }}

---

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

---

{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

---

{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (Dexterity save to halve)

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

---

{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

---

{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

---

{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

---

{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

---

{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

---

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.