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Revision as of 22:06, 10 August 2023
Hold Monster is a level 5 enchantment spell.
Description
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 10 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.