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Sleet Storm: Difference between revisions
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* Spellcasters in the area must make a {{Concentration}} {{SavingThrow}} to maintain their spells. | * Spellcasters in the area must make a {{Concentration}} {{SavingThrow}} to maintain their spells. | ||
* Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn. | * Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn. | ||
| video = Sleet Storm Visuals.mp4 | |||
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Revision as of 19:18, 10 August 2023
Sleet Storm is a level 3 conjuration spell. This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
Description
Call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
Ice is a surface that is considered difficult terrain. Creatures moving through it have their Movement Speed halved, and may fall Prone.
Properties
- Details
- Range: 18 m / 60 ft
- Creates Area: Sleet Storm
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Sleet Storm
Sleet Storm
Duration: 10 turns
AoE: 9 m / 30 ft (Radius)
A magical storm of snow, hail, and rain.
- Type: Summoned
How to learn
Classes:
- Class Level 5: Druid, Sorcerer, Wizard, and Tempest Domain
Notes
- Generates an Ice Surface. Creatures moving through it have their Movement Speed halved, and must make a Dexterity Saving throw or fall Prone.
- Spellcasters in the area must make a Concentration Saving throw to maintain their spells.
- Any Fire damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.