Ad placeholder
Haste: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 37: | Line 37: | ||
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn. | *When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn. | ||
|} | |} | ||
== Visuals == | |||
[[File:Haste Visuals.mp4]] |
Revision as of 19:15, 10 August 2023
Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.
Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.
Properties
Available to level 5 Druid (Circle of the Land - Grassland), Sorcerer, Wizard and at level 9 for Paladin (Oath of Vengeance).
Hastened |
Duration: 10 turns
|