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Armour Class: Difference between revisions

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'''Armour Class''' (or AC) is what protects you from [[Attack|Attacks]], or the numbers you need to beat in order to successfully hit your enemies. Various equipment such as [[Armor|Armors]] and [[Shield|Shields]] can provide bonuses to your '''Armour Class''', decreasing your chances to get hit.
'''Armour Class''' (or AC) is what protects you from [[Attack|Attacks]], or the numbers you need to beat in order to successfully hit your enemies. Various equipment such as [[Armor|Armors]] and [[Shield|Shields]] can provide bonuses to your '''Armour Class''', decreasing your chances to get hit.
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity Modifier]]</code>
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity Modifier]]</code>
* In order to successfully hit enemies, your [[Attack]] Roll must have a number ''equal'' or ''bigger'' than the number of the target's '''Armour Class'''.
* In order to successfully hit enemies, your [[Attack Rolls]] must have a number ''equal'' or ''bigger'' than the number of the target's '''Armour Class'''.

Revision as of 09:39, 23 February 2022

Armour Class (or AC) is what protects you from Attacks, or the numbers you need to beat in order to successfully hit your enemies. Various equipment such as Armors and Shields can provide bonuses to your Armour Class, decreasing your chances to get hit.

  • Determining your base Armour Class: 10 (Natural Armour Class) + Dexterity Modifier
  • In order to successfully hit enemies, your Attack Rolls must have a number equal or bigger than the number of the target's Armour Class.