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Battle Master: Difference between revisions

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(→‎Subclass Features: Added levels 7 and 10)
(→‎Level 3: added manoeuvres)
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! style="width: 450px;" | Description
! style="width: 450px;" | Description
! Grants
! Grants
|-
| '''Commander's Strike''' || Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their [[Reaction|reaction]] to make a weapon attack.||
* [[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
|-
| '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
|-
| '''Distracting Strike''' || [[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against it.||
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
|-
| '''Feinting Attack|| Use both your action and bonus action this turn to attack a target with [[Advantage]] and [[Damage Roll|bonus damage]].||
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
|-
|-
| '''Menacing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly [[Conditions#Frightened|Frighten]] the target. ||
| '''Menacing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly [[Conditions#Frightened|Frighten]] the target. ||
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* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
|-
| '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12]] [[Disarming Attack (Ranged)]]
|}
|}



Revision as of 22:29, 9 August 2023

Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.
Battle Master Icon.png
Battle Master is one of the Subclasses of Fighter. These Fighters are more specialized in controlling the battlefield, using their fighting Maneuvers to attack enemies or support allies in combat.

Subclass Features

Level 3

  • Superiority Die d8 Icon.png Superiority Dice: 4 (You have 4 Superiority Dice, which are D8s. Your Battle Master manoeuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a Short or Long Rest.)
  • Battle Manoeuvers (Choose 3):
Manoeuvers Description Grants
Commander's Strike Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack.
Disarming Attack Spend a superiority die to deal Weapon damage + 1d8 and potentially force the target to drop the weapons they are holding.
Distracting Strike Distract your target, giving your allies Advantage on their next Attack Roll against it.
Feinting Attack Use both your action and bonus action this turn to attack a target with Advantage and bonus damage.
Menacing Attack Spend a superiority die to deal Weapon damage + 1d8 and possibly Frighten the target.
Pushing Attack Spend a superiority die to deal Weapon damage + 1d8 and possibly push the target back 4.5m / 15ft.
Rally Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 temporary hit points.
Riposte When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.
Trip Attack Spend a superiority die to deal Weapon damage + 1d8 and possibly knock the target Prone.

Level 7

Level 10