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Absorb Elements: Difference between revisions
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| image = Absorb Elements.webp | | image = Absorb Elements.webp | ||
| cost = reaction | | cost = reaction | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| condition = Absorb Elements: Acid Damage | | condition = Absorb Elements: Acid Damage | ||
| condition duration = 2 | | condition duration = 2 | ||
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| condition5 duration = 2 | | condition5 duration = 2 | ||
| granted by items = Cloak of Elemental Absorption, Cloak of the Weave | | granted by items = Cloak of Elemental Absorption, Cloak of the Weave | ||
| | | bugs = * '''Absorb Elements''' can apply its damage bonus [[Damage rider as source|multiple times]] to a single melee weapon attack. | ||
}} | }} |
Revision as of 17:03, 30 January 2025
Absorb Elements is a reaction that absorbs half damage from the next elemental attack targeting the user and adds that element type as an additional 1d6 damage on the user's next attack.
Description
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Properties
- Cost:
-
Reaction
- Details:
-
Recharge: Short rest
Condition: Absorb Elements: Acid Damage
Condition: Absorb Elements: Cold Damage
Condition: Absorb Elements: Fire Damage
Condition: Absorb Elements: Lightning Damage
Condition: Absorb Elements: Thunder Damage
How to learn
Bugs
- Absorb Elements can apply its damage bonus multiple times to a single melee weapon attack.