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Zephyr Break: Difference between revisions
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{{WeaponActionPage|name=Zephyr Break|description=Zephyr Break imitates the effects of the spell [[Gust of Wind]] while dealing thunder damage.|weapons=Nyrulna|range m=12|range ft=40|condition=Off Balance|condition save=STR|condition duration=2|damage=6d6|damage type=Thunder|attack roll=yes|recharge=Short Rest}} | {{WeaponActionPage|name=Zephyr Break|description=Zephyr Break imitates the effects of the spell [[Gust of Wind]] while dealing thunder damage.|weapons=Nyrulna|range m=12|range ft=40|condition=Off Balance|condition save=STR|condition duration=2|damage=6d6|damage type=Thunder|attack roll=yes|recharge=Short Rest|icon=Gust of Wind Icon.png}} |
Revision as of 08:29, 9 August 2023
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
Properties
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: