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Hold Monster: Difference between revisions

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(Created page with "{{SpellPage | name = Hold Monster | image = Spell_Enchantment_HoldMonster.png | level = 5 | school = Enchantment | ritual = | classes = Bard, Sorcerer, Warlock, Wizard | class learns at level 9 = Bard, Sorcerer, Warlock, Wizard | summary = | description = Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. | action type = action | attack roll = | damage = | damage modifier = | damage type = | damage save = | damage save effe...")
 
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{{SpellPage
{{SpellPage
| name = Hold Monster
| name = Hold Monster
| image = Spell_Enchantment_HoldMonster.png
| image = Hold Monster Icon.png
| level = 5
| level = 5
| school = Enchantment
| school = Enchantment

Revision as of 04:21, 9 August 2023

Hold Monster Icon.png

Hold Monster is a level 5 enchantment spell.

Description

Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Paralysed

Paralysed Paralysed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes: