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Hold Monster: Difference between revisions
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(Created page with "{{SpellPage | name = Hold Monster | image = Spell_Enchantment_HoldMonster.png | level = 5 | school = Enchantment | ritual = | classes = Bard, Sorcerer, Warlock, Wizard | class learns at level 9 = Bard, Sorcerer, Warlock, Wizard | summary = | description = Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. | action type = action | attack roll = | damage = | damage modifier = | damage type = | damage save = | damage save effe...") |
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{{SpellPage | {{SpellPage | ||
| name = Hold Monster | | name = Hold Monster | ||
| image = | | image = Hold Monster Icon.png | ||
| level = 5 | | level = 5 | ||
| school = Enchantment | | school = Enchantment |
Revision as of 04:21, 9 August 2023
Hold Monster is a level 5 enchantment spell.
Description
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 10 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.