Modding:Face and body textures: Difference between revisions

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<br>For example in GIMP to separate them into their channels you would go to;  
<br>For example in GIMP to separate them into their channels you would go to;  
* Colors > Components > Decompose > Switch Color Model to RGBA and click OK
* Colors > Components > Decompose >  
  * Switch Color Model to RGBA if editing the HMVY
  * Keep Color Model as RGB if editing the CLEA
Once the Color Model is selected press OK


<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.
<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.
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<br>When you are finished making your edits go to;  
<br>When you are finished making your edits go to;  
* Colors > Components > Compose > Switch Color Model to RGBA and click OK
* Colors > Components > Compose > Switch Color Model to RGBA and click OK
  * Switch Color Model to RGBA  if editing the HMVY
  * Keep Color Model as RGB if editing the CLEA
Once the Color Model is selected press OK


<br>When saving your texture make sure the extension is .DDS not .dds
<br>It will now open another window/page with the texture repacked with its channels together. You can now save your texture
* When saving your texture make sure the extension is .DDS not .dds


== CLEA ==
== CLEA ==

Revision as of 22:49, 8 August 2023

Main page: Modding Resources

Editing the CLEA/HMVY


To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually.


For example in GIMP to separate them into their channels you would go to;

  • Colors > Components > Decompose >
 * Switch Color Model to RGBA  if editing the HMVY
 * Keep Color Model as RGB if editing the CLEA

Once the Color Model is selected press OK


This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.


When you are finished making your edits go to;

  • Colors > Components > Compose > Switch Color Model to RGBA and click OK
 * Switch Color Model to RGBA  if editing the HMVY
 * Keep Color Model as RGB if editing the CLEA

Once the Color Model is selected press OK


It will now open another window/page with the texture repacked with its channels together. You can now save your texture

  • When saving your texture make sure the extension is .DDS not .dds

CLEA

DDS Format: DXT5

  • Red Channel - Cavities
  • Green Channel - Eyebrows
  • Blue Channel - Lips
  • Alpha Channel - Ambient Occlusion

HMVY

DDS Format: DXT5
Skin tinting

  • Red Channel - Hemoglobin
  • Green Channel - Melanin (freckles)
  • Blue Channel - Veins
  • Alpha Channel - Yellowing

NORMAL

DDS Format: DXT5
Wrinkles, scars, any indents in the skin

MSK

DDS Format: DXT1

  • Red Channel - Non-skin (horns, nail colour)
  • Green Channel - Pigmentation (lighter = less, also vitiligo)
  • Blue Channel - Tear/Lip Lines

Gallery