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Spiritual Weapon: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action. | | summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action. | ||
| description = | | description = Summon a floating, spectral weapon that attacks your enemies alongside you. | ||
| cost = bonus, spell2 | | cost = bonus, spell2 | ||
| attack roll = | | attack roll = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{Hp|8}} and deals an additional {{DamageText|1d8|Force}} damage. | | higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{Hp|8}} and deals an additional {{DamageText|1d8|Force}} damage. | ||
| variants = Spiritual Weapon: Greataxe, Spiritual Weapon: Greatsword, Spiritual Weapon: Halberd, Spiritual Weapon: Maul, Spiritual Weapon: Spear, Spiritual Weapon: Trident | | variants = Spiritual Weapon: Greataxe, Spiritual Weapon: Greatsword, Spiritual Weapon: Halberd, Spiritual Weapon: Maul, Spiritual Weapon: Spear, Spiritual Weapon: Trident | ||
| notes = * The caster's [[spellcasting modifier]] is added to both the damage and attack rolls of the summoned '''Spiritual Weapon'''. | | notes = * The weapon is [[Ethereal]], [[Damage Types#Immunity|Immune]] to {{DamageType|Psychic}} and {{DamageType|Poison}} damage, and [[Damage Types#Resistance|Resistant]] to all other Damage Types. | ||
* Each spiritual weapon lasts for 10 turns, and only one Spiritual Weapon may be summoned at any time. | |||
* The caster's [[spellcasting modifier]] is added to both the damage and attack rolls of the summoned '''Spiritual Weapon'''. | |||
* The summoned weapon also gets the caster's [[proficiency bonus]] added to its {{Attack roll}}s. | * The summoned weapon also gets the caster's [[proficiency bonus]] added to its {{Attack roll}}s. | ||
* On the other hand, the [[Difficulty Class#Weapon Action DC|weapon action DC]] of the summoned weapon (used for example by {{SAI|Spiritual Weapon: Spear}} to inflict {{Cond|Gaping Wounds}} with {{SAI|Piercing Strike}}) is fixed to 12 and does not benefit from the caster's spellcasting modifier. | * On the other hand, the [[Difficulty Class#Weapon Action DC|weapon action DC]] of the summoned weapon (used for example by {{SAI|Spiritual Weapon: Spear}} to inflict {{Cond|Gaping Wounds}} with {{SAI|Piercing Strike}}) is fixed to 12 and does not benefit from the caster's spellcasting modifier. |
Latest revision as of 10:13, 17 January 2025
Spiritual Weapon is a level 2 evocation spell. Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action.
Description
Summon a floating, spectral weapon that attacks your enemies alongside you.
Properties
- Cost
- Bonus action + Level 2 Spell Slot
1d8 + 1 + Spellcasting modifierForce
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8 hit points and deals an additional 1d8Force damage.Variants
How to learn
Classes:
- Class Level 3: Cleric, and War Domain (Domain Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
- Each spiritual weapon lasts for 10 turns, and only one Spiritual Weapon may be summoned at any time.
- The caster's spellcasting modifier is added to both the damage and attack rolls of the summoned Spiritual Weapon.
- The summoned weapon also gets the caster's proficiency bonus added to its Attack rolls.
- On the other hand, the weapon action DC of the summoned weapon (used for example by to inflict with ) is fixed to 12 and does not benefit from the caster's spellcasting modifier.
- The greataxe, greatsword, and halberd variants of Spiritual Weapon are functionally identical. The spear and trident variants are also functionally identical.
- Spiritual Weapons cannot make opportunity attacks.
- The incantation for Spiritual Weapon is Ex Textura, Latin for "from the weave".