Talk:Resistances: Difference between revisions

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Latest comment: Tuesday at 21:58 by Pjotr of the East in topic Is all non-physical damage magical?
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:::::Positive. It and many effects like it lack the Magical damage tag in the DealDamage/WeaponDamage/CharacterWeaponDamage portion, and Heavy Armour Master only reduces the damage from non-magical Slashing, Piercing, and Bludgeoning.
:::::Positive. It and many effects like it lack the Magical damage tag in the DealDamage/WeaponDamage/CharacterWeaponDamage portion, and Heavy Armour Master only reduces the damage from non-magical Slashing, Piercing, and Bludgeoning.
:::::{{c|IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Slashing, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Bludgeoning, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Piercing, Flat, 3)}} [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 21:25, 14 January 2025 (CET)
:::::{{c|IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Slashing, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Bludgeoning, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Piercing, Flat, 3)}} [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 21:25, 14 January 2025 (CET)
::::::OK. This clarifies it. Thanks. [[User:Pjotr of the East|Pjotr of the East]] ([[User talk:Pjotr of the East|talk]]) 21:58, 14 January 2025 (CET)

Latest revision as of 21:58, 14 January 2025

Resistances stacking?[edit source]

Does any resistance type stacks? Like Tiefling fire resistance + Barbarian rage (bear) + Warding Bond (spell)?


List of ways to apply vulnerability[edit source]

I’ve been seeing a lot of people talk about some items that can apply different vulnerabilities to targets. Would be nice to get a list.

Elskells55 (talk) 00:41, 9 April 2024 (CEST)Reply[reply]

Is all non-physical damage magical?[edit source]

It seems that all non-physical (by physical I mean bludgeoning, piercing, and slashing) damage is magical. For example, even arrows of fire or achemist's fire potions are considered magical fire damage. If that is the case, then it should mentioned in the article. This would clarify, for example, how Heavy Armour Master feat works.

Pjotr of the East (talk) 21:35, 13 January 2025 (CET)Reply[reply]

All damage types have both magical and non-magical versions, dictated by the damage code. Technically, there is no such thing as "physical damage" (eg bludgeoning, piercing, slashing) as all damage types are treated the same. Rydiak (talk) 21:47, 13 January 2025 (CET)Reply[reply]
What would be examples of non-magical fire damage? Pjotr of the East (talk) 20:35, 14 January 2025 (CET)Reply[reply]
The fire damage bonus from Helldusk Gloves. Rydiak (talk) 20:36, 14 January 2025 (CET)Reply[reply]
Are you sure? Heavy Armour Master does not recude this damage. Pjotr of the East (talk) 20:49, 14 January 2025 (CET)Reply[reply]
Positive. It and many effects like it lack the Magical damage tag in the DealDamage/WeaponDamage/CharacterWeaponDamage portion, and Heavy Armour Master only reduces the damage from non-magical Slashing, Piercing, and Bludgeoning.
IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Slashing, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Bludgeoning, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Piercing, Flat, 3) Rydiak (talk) 21:25, 14 January 2025 (CET)Reply[reply]
OK. This clarifies it. Thanks. Pjotr of the East (talk) 21:58, 14 January 2025 (CET)Reply[reply]