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Doom Hammer: Difference between revisions
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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
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| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9 | | weight lb = 9 | ||
| price = | | price = 65 | ||
| weapon actions = Tenacity, Backbreaker, Concussive Smash | | weapon actions = Tenacity, Backbreaker, Concussive Smash | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]]. | * '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]]. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]] | |||
}} | }} |
Revision as of 19:49, 7 August 2023
Doom Hammer is an uncommon special variant of the Mauls family of weapons. It is a martial melee weapon that's wielded with both hands.
Bringer of that which it is.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- This weapon can be bought from Grat the Trader in the Goblin Camp