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Very Heavy Greataxe: Difference between revisions

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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusOne Icon.png
| image = Very Heavy Greataxe Icon.png
| description = {{uncommon|Very Heavy Greataxe}} is an uncommon variant of the [[Greataxes]] family of weapons that grants the wielder a special [[Gargantuan Cleave]] variant action.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description = {{uncommon|Very Heavy Greataxe}} is an uncommon variant of the [[Greataxes]] family of weapons that grants the wielder a special [[Gargantuan Cleave]] variant action.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| quote = It's really very heavy.
| quote = It's really very heavy.
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| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d12 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
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| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15
| weight kg = 9
| weight lb = 6.3
| weight lb = 19.8
| price = 400
| price = 130
| weapon actions = Gargantuan Cleave, Lacerate, Prepare
| weapon actions = Gargantuan Cleave, Lacerate, Prepare
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->

Revision as of 19:08, 7 August 2023

Template:Up to date

Very Heavy Greataxe image

Very Heavy Greataxe is an uncommon variant of the Greataxes family of weapons that grants the wielder a special Gargantuan Cleave variant action.

Description Icon.png

It's really very heavy.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 9 kg / 18 lb
Price: 130 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Gargantuan Cleave Gargantuan Cleave ()

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find