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Wild Magic (barbarian subclass): Difference between revisions

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(Added the Wild Magic subclass page.)
 
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=== Level 3 ===
=== Level 3 ===


* '''Rage: Wild Magic''': Rage instantly causes a magical effect randomly rolled from the [[Wild Magic table (Barbarian)|Wild Magic table]] (Different from the Sorcerer's Wild Magic table). Some of these effects can be activated every subsequent turn as a bonus action.
* '''Rage: Wild Magic''': Rage instantly causes a magical effect randomly rolled from the [[Wild Magic table (Barbarian)|Wild Magic table]]. Some of these effects can be activated every subsequent turn as a bonus action.
* '''Magic Awareness''': Anyone within a 3m range adds their [[Proficiency Bonus]] to [[Saving Throw|Saving Throws]] against spells.
* '''Magic Awareness''': Anyone within a 3m range adds their [[Proficiency Bonus]] to [[Saving Throw|Saving Throws]] against spells.



Revision as of 14:41, 7 August 2023

Subclass Features

Level 3

  • Rage: Wild Magic: Rage instantly causes a magical effect randomly rolled from the Wild Magic table. Some of these effects can be activated every subsequent turn as a bonus action.
  • Magic Awareness: Anyone within a 3m range adds their Proficiency Bonus to Saving Throws against spells.

Level 6

  • Bolstering Magic: Boon: You or an ally receive +1d4 bonus to Attack Rolls and Ability Checks for 10 turns.
  • Bolstering Magic: Level 1 Spell Slot: You or an ally recover a level 1 spell slot.
  • Bolstering Magic: Level 2 Spell Slot: You or an ally recover a level 2 spell slot.

Level 9

  • Bolstering Magic: Level 3 Spell Slot: You or an ally recover a level 3 spell slot.

Level 10

  • Unstable Backlash: While enraged, while taking damage or failing a saving throw, you trigger another Wild Magic effect that replaces your existing one. (This counts as a reaction and can be set to ask.)