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Wild Magic (barbarian subclass): Difference between revisions
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(Added the Wild Magic subclass page.) |
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=== Level 3 === | === Level 3 === | ||
* '''Rage: Wild Magic''': Rage instantly causes a magical effect randomly rolled from the [[Wild Magic table (Barbarian)|Wild Magic table]] | * '''Rage: Wild Magic''': Rage instantly causes a magical effect randomly rolled from the [[Wild Magic table (Barbarian)|Wild Magic table]]. Some of these effects can be activated every subsequent turn as a bonus action. | ||
* '''Magic Awareness''': Anyone within a 3m range adds their [[Proficiency Bonus]] to [[Saving Throw|Saving Throws]] against spells. | * '''Magic Awareness''': Anyone within a 3m range adds their [[Proficiency Bonus]] to [[Saving Throw|Saving Throws]] against spells. | ||
Revision as of 14:41, 7 August 2023
Subclass Features
Level 3
- Rage: Wild Magic: Rage instantly causes a magical effect randomly rolled from the Wild Magic table. Some of these effects can be activated every subsequent turn as a bonus action.
- Magic Awareness: Anyone within a 3m range adds their Proficiency Bonus to Saving Throws against spells.
Level 6
- Bolstering Magic: Boon: You or an ally receive +1d4 bonus to Attack Rolls and Ability Checks for 10 turns.
- Bolstering Magic: Level 1 Spell Slot: You or an ally recover a level 1 spell slot.
- Bolstering Magic: Level 2 Spell Slot: You or an ally recover a level 2 spell slot.
Level 9
- Bolstering Magic: Level 3 Spell Slot: You or an ally recover a level 3 spell slot.
Level 10
- Unstable Backlash: While enraged, while taking damage or failing a saving throw, you trigger another Wild Magic effect that replaces your existing one. (This counts as a reaction and can be set to ask.)