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Savage Attacks: Difference between revisions
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(Corrected some outdated information. Patch 7 updated sneak attack so that it worked the same way as divine smite w/ regards to Savage Attacker/Savage Attacks) |
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* Off-hand weapons also roll an extra damage die on critical hits. | * Off-hand weapons also roll an extra damage die on critical hits. | ||
* This feature also adds one | * This feature also adds one extra damage die to a [[Divine Smite]] or [[Sneak Attack]] critical hit in additional to the extra weapon damage die. For Sneak Attack, this is only true when triggered as a reaction. | ||
** This seems to be linked to the fact that the | ** This seems to be linked to the fact that the Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.{{Verify}} | ||
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks. | * This feature does not work with unarmed attacks or [[Wildshape]] melee attacks. | ||
* Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit | |||
* Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totalling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totalling 3d12 | |||
* Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 | |||
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Latest revision as of 21:04, 17 December 2024
Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
How to learn
Races:
- Character level 1: Half-orc
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Off-hand weapons also roll an extra damage die on critical hits.
- This feature also adds one extra damage die to a Divine Smite or Sneak Attack critical hit in additional to the extra weapon damage die. For Sneak Attack, this is only true when triggered as a reaction.
- This seems to be linked to the fact that the Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.[Needs Verification]
- This feature does not work with unarmed attacks or Wildshape melee attacks.
- Both Savage Attacks and Brutal Critical will activate on a critical hit
- Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totalling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totalling 3d12