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Savage Attacks: Difference between revisions

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(Corrected some outdated information. Patch 7 updated sneak attack so that it worked the same way as divine smite w/ regards to Savage Attacker/Savage Attacks)
 
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* Off-hand weapons also roll an extra damage die on critical hits.
* Off-hand weapons also roll an extra damage die on critical hits.
* This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
* This feature also adds one extra damage die to a [[Divine Smite]] or [[Sneak Attack]] critical hit in additional to the extra weapon damage die. For Sneak Attack, this is only true when triggered as a reaction.
** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
** This seems to be linked to the fact that the Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.{{Verify}}
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks
* Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit
* Weapons with multiple damage die will only gain one die of extra damage, not the full die.  For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totalling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totalling 3d12
* Weapons with multiple damage die will only gain one die of extra damage, not the full die.  For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12
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Latest revision as of 21:04, 17 December 2024

Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks.webp

Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Description

When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

  • Off-hand weapons also roll an extra damage die on critical hits.
  • This feature also adds one extra damage die to a Divine Smite or Sneak Attack critical hit in additional to the extra weapon damage die. For Sneak Attack, this is only true when triggered as a reaction.
    • This seems to be linked to the fact that the Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.[Needs Verification]
  • This feature does not work with unarmed attacks or Wildshape melee attacks.
  • Both Savage Attacks and Brutal Critical will activate on a critical hit
  • Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totalling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totalling 3d12