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Shining Staver-of-Skulls: Difference between revisions
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m (Fixed bugs section wording. Removed legacy template text.) |
(With one of the later patches to the game, radiant damage is no longer applied if this weapon is thrown.) |
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| notes = *The '''Light''' illumination effect on this weapon cannot be turned off. | | notes = *The '''Light''' illumination effect on this weapon cannot be turned off. | ||
* Radiant damage from this weapon will not be applied if thrown. | |||
| bugs = Casting {{SAI|Light}} on this weapon will overwrite the innate Light passive, causing it to end. | | bugs = Casting {{SAI|Light}} on this weapon will overwrite the innate Light passive, causing it to end. | ||
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[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Revision as of 02:52, 14 December 2024
Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder.
Look no further than Scyllua Darkhope - fallen paladin and champion of Bane - to see how the tools of good can be turned to evil purpose.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength modifier Bludgeoning
- Extra damage
- 1d4 (1~4) Radiant
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 65 gp
-
UID
MAG_Radiant_Radiating_HammerUUID
b76baf78-5aaf-4c15-9468-6333a0eb4b92
Special
The holder of this item gains:
- - This object has an aura of light with a radius of 7.5 m / 25 ft.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Grymforge X: -632 Y: 326: Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment.
Notes
- The Light illumination effect on this weapon cannot be turned off.
- Radiant damage from this weapon will not be applied if thrown.
Bugs
Casting
on this weapon will overwrite the innate Light passive, causing it to end.