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Impulse Blast: Difference between revisions
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| summary = '''Impulse Blast''' is a passive feature that sends a shockwave when killing or landing critical hits. | | summary = '''Impulse Blast''' is a passive feature that sends a shockwave when killing or landing critical hits. | ||
| description = Knocks nearby creatures {{Cond|Prone}} after killing a target or landing a [[Critical Hit]]. | | description = Knocks nearby creatures {{Cond|Prone}} after killing a target or landing a [[Critical Hit]]. | ||
| condition = Prone | |||
| condition duration = 1 | |||
| condition save = DEX | |||
| condition dc = 12 | |||
| suppress sources = true <!--We have a detailed list of interactions, better than the auto-generated one.--> | |||
| stack id = MAG_THUNDER_REVERBERATION | |||
| stack type = additive | |||
| properties = MultiplyEffectsByDuration | |||
| notes = | |||
}} | }} |
Latest revision as of 12:20, 13 December 2024
Impulse Blast is a passive feature that sends a shockwave when killing or landing critical hits.
Description
Knocks nearby creatures after killing a target or landing a Critical Hit.
Condition: Prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Granted by the weapons: