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Serpent Fang Toxin: Difference between revisions
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Serpent Venom
(Changed the price to 40) |
(Added the note that there is a mistake in the in-game tooltip) |
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| condition duration = 10 | | condition duration = 10 | ||
| where to find = * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Snake Venom}} (procured from {{SmItemIcon|Venomous Fang}}) and any [[Alchemy#Extractions|Vitriol]]. | | where to find = * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Suspension of Snake Venom}} (procured from {{SmItemIcon|Venomous Fang}}) and any [[Alchemy#Extractions|Vitriol]]. | ||
| notes = | |||
* The damage only applies at the end of target's next turn. The in-game tooltip claims that "On a successful Constitution saving throw, target still takes half damage", but that doesn't seem to be true. On a successful throw, they don't receive the damage-applying condition at all. | |||
}} | }} | ||
Revision as of 22:15, 11 December 2024
Serpent Fang Toxin is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
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From political assassinations to marital dysfunction, poison's got you covered.
Properties
Single Use
Rarity: Uncommon
Weight: 0.2 kg / 0.4 lb
Price: 40 gp
UID
CONS_Poison_Serpent_VenomUUID
b0385b93-f525-4740-8126-471a76fa31a2
Effect
- Coat your active weapon with Serpent Venom Toxin.
- the toxin.
Range: 18 m / 60 ft
Creates area: Serpent Venom
Condition: Coated in Serpent Venom Toxin
Duration: 10 turns
- Targets take 1d6
Poison damage at the end of their next turn, unless they succeed a DC 13
Constitution saving throw.
Area: Serpent Venom
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AoE: 1 m / 3 ft (Radius)
Deals poison damage.
Type: Surface
Condition: Serpent Fang Toxin
Where to find
- Can be crafted via Alchemy by combining
Suspension of Snake Venom (procured from
Venomous Fang) and any Vitriol.
Notes
- The damage only applies at the end of target's next turn. The in-game tooltip claims that "On a successful Constitution saving throw, target still takes half damage", but that doesn't seem to be true. On a successful throw, they don't receive the damage-applying condition at all.