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Force Absorption: Difference between revisions
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| condition = Force Conduit | | condition = Force Conduit | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | | notes = *The armor adds 2 turns as long as at least 1 HP is reduced from {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like Force Conduit or [[Heavy Armour Master]]) | ||
*The armor | *The armor also adds 2 turns from damage received via [[Warding Bond]] or self damage effects (e.g [[Ritual Dagger]] or [[Ritual Axe]] abilities), as long as at least 1 HP is reduced. | ||
*A character using this armor won't have all the the charges consumed when {{Cond|Force Conduit}} {{DamageText|1d4|Force}} area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again. | |||
}} | }} |
Revision as of 14:35, 29 November 2024
Force Absorption is a passive feature that increases your defenses as you get hit.
Description
Gain 2 turns of when taking Slashing, Piercing, or Bludgeoning damage.
Condition: Force Conduit
Duration: 2 turns
- Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum Duration: 7 turns.
How to learn
Granted by the equipment:
Notes
- The armor adds 2 turns as long as at least 1 HP is reduced from Slashing, Piercing, or Bludgeoning damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like Force Conduit or Heavy Armour Master)
- The armor also adds 2 turns from damage received via Warding Bond or self damage effects (e.g Ritual Dagger or Ritual Axe abilities), as long as at least 1 HP is reduced.
- A character using this armor won't have all the the charges consumed when 1d4Force area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.