Ad placeholder

Force Absorption: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Better notes)
Line 4: Line 4:
| condition = Force Conduit
| condition = Force Conduit
| condition duration = 2
| condition duration = 2
| notes = *A character using this armor won't have all the the charges consumed when {{Cond|Force Conduit}} {{DamageText|1d4|Force}} area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.
| notes = *The armor adds 2 turns as long as at least 1 HP is reduced from {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like Force Conduit or [[Heavy Armour Master]])
*The armor also adds 2 turns when taking {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage via [[Warding Bond]] or self damage effects (e.g [[Ritual Dagger]] or [[Ritual Axe]] abilities), as long as at least 1 HP is reduced.
*The armor also adds 2 turns from damage received via [[Warding Bond]] or self damage effects (e.g [[Ritual Dagger]] or [[Ritual Axe]] abilities), as long as at least 1 HP is reduced.
*A character using this armor won't have all the the charges consumed when {{Cond|Force Conduit}} {{DamageText|1d4|Force}} area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.  


}}
}}

Revision as of 14:35, 29 November 2024

Force Absorption is a passive feature that increases your defenses as you get hit.

Description

Gain 2 turns of Force Conduit Force Conduit when taking Damage TypesSlashing, Damage TypesPiercing, or Damage TypesBludgeoning damage.

Condition: Force Conduit

Force Conduit Force Conduit

Duration: 2 turns

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

How to learn

Granted by the equipment:

Notes

  • The armor adds 2 turns as long as at least 1 HP is reduced from Damage TypesSlashing, Damage TypesPiercing, or Damage TypesBludgeoning damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like Force Conduit or Heavy Armour Master)
  • The armor also adds 2 turns from damage received via Warding Bond or self damage effects (e.g Ritual Dagger or Ritual Axe abilities), as long as at least 1 HP is reduced.
  • A character using this armor won't have all the the charges consumed when Force Conduit Force Conduit 1d4Damage TypesForce area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.