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=== Act Two ===
=== Act Two ===
In [[Act Two]], Alfira can be found inside the [[Last Light Inn]] sitting by the fire {{Coords|-66|142}}. Upon speaking to her, the party will learn that some of the tieflings were taken to [[Moonrise Towers]], thus starting the {{Quest|Rescue the Tieflings}} quest, giving a hopeful response awards the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] '''A Smile Better Suits...''' ([[Folk Hero]] background). If Lakrissa is successfully saved along with the other tieflings, Alfira will reward the party with the {{SmRarityItem|Potent Robe}} and various other loot.
In [[Act Two]], Alfira can be found inside the [[Last Light Inn]] sitting by the fire at {{Coords|-66|142}}. Upon speaking to her, the party will learn that some of the tieflings were taken to [[Moonrise Towers]], thus starting the {{Quest|Rescue the Tieflings}} quest, giving a hopeful response awards the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] '''A Smile Better Suits...''' ([[Folk Hero]] background). If Lakrissa is successfully saved along with the other tieflings, Alfira will reward the party with the {{SmRarityItem|Potent Robe}} and various other loot.


At the end of [[Act Two]], if Alfira is still alive, she can be found at Moonrise Towers. Talking with her reveals she wants to use music to help calm the tiefling children in the room with her. If the active character is a Bard, they can speak with her again to gain the Improved [[Bardic Inspiration]] class action. It's not necessary to perform the song.
At the end of [[Act Two]], if Alfira is still alive, she can be found at Moonrise Towers. Talking with her reveals she wants to use music to help calm the tiefling children in the room with her. If the active character is a Bard, they can speak with her again to gain the Improved [[Bardic Inspiration]] class action. It's not necessary to perform the song.

Revision as of 17:12, 19 November 2024

Alfira is a tiefling bard in Baldur's Gate 3. She can be found at the Emerald Grove on a cliff overlooking the ritual, trying to compose a song.

Portrait Alfira.png
Dance upon the stars tonight... Smile and pain will fade away... Words of mine will turn to ash... When you call the last light down...
Alfira composing a ballad

Overview

Background

Alfira is part of the group of Tiefling Refugees who were exiled from Elturel, and Bardic apprentice to a woman named Lihala. On the journey to the Emerald Grove, they were attacked by gnolls, and Lihala was killed. Alfira has since been trying to compose a eulogy for her.

Involvement

Act One

The party can find Alfira frustrated over not being able to compose a song for her recently deceased teacher, Lihala, and can help by inspiring her.

Performing together

If one party member offers their aid by choosing to perform together, they receive Lihala's lute and attempt to play it. The party can attempt to play along with her:

  • [PERFORMANCE] Play along with her.  (DC 15)
    • [PERFORMANCE] Keep time with her. (DC 10)

Succeding both checks (one failure allows a retry) helps Alfira make significant progress in composing her song, and the party member who helped her gains Musical Instruments Musical Instruments proficiency if they didn't have it already. Bards are not required to make any ability checks to help her.

Encouraging with words

If the party member offers their aid by encouraging Alfira with words, she becomes inspired and a cutscene plays where she performs her near-finished song for the party. Doing this will not reward musical instrument proficiency however.

The Weeping Dawn

After helping her in either way, she'll title her song The Weeping Dawn and confess in tears that she was there with her teacher when they were ambushed by Gnolls, who killed Lihala, and was just trying to create a worthy eulogy for her, the party can also gain the Inspiration Icon.pngInspirational Event A Bard's Muse (Entertainer background). She will remain in this location giving her song the finishing touches and singing it periodically.

Celebration in the camp

If she is alive after the party returns from the Goblin Camp, she will be with the other tieflings getting ready to leave for the Campsite. At night, she'll be found talking with Lakrissa Lakrissa, and will offer the player character to compose a song about them and their deeds.

After the party, she will no longer be found in her usual spot on the hill overlooking the druidic shrine circle at the Emerald Grove.

Not helping Alfira

If the party don't want to help her, they can either leave, convince her to give up, insult her, or steal/destroy her lute with the following options:

  • Slip the lute into your pack.
  • [DEXTERITY] Snatch the lute out of her hands and smash it. (DC 10)
  • You want honesty? Give up - you don't have the makings of a bard.
  • You're holding yourself back. Start over with a blank slate.
  • Here. I don't have time for this.

During Raid the Emerald Grove Raid the Emerald Grove, Alfira's body can be found with the bodies of the tiefling children in the Tiefling Hideout.

The Dark Urge

If the The Dark Urge The Dark Urge is chosen as Origin, Alfira will visit their camp shortly after crossing the bridge to the Blighted Village, whether the party has interacted with her or not. Whether the party allows her to spend the night at camp or not, the player character will wake up to find her disemboweled by their own hand. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it.

To keep Alfira alive, she must be knocked out knocked out in the Emerald Grove before taking the long rest that triggers her visit. If Alfira is already dead, knocked out, or otherwise unavailable at this time, she will be replaced by a Dragonborn Bard named Quil Quil.

This event can be delayed by other events, for example if Karlach is recruited before Wyll then his arrival will take precedence as the camp event that night and Quil will instead arrive the next night, so it might be necessary to knock out Alfira multiple times.

When the long rest is completed and Alfira is still alive, she can be found at the place where she was knocked out and can be met later at the camp celebration. After that she can be encountered in Act Two, where she can award the party with the Potent Robe. Otherwise, if Alfira is killed the party can't acquire the Potent Robe.

Act Two

In Act Two, Alfira can be found inside the Last Light Inn sitting by the fire at X: -66 Y: 142. Upon speaking to her, the party will learn that some of the tieflings were taken to Moonrise Towers, thus starting the Rescue the Tieflings Rescue the Tieflings quest, giving a hopeful response awards the Inspiration Icon.pngInspirational Event A Smile Better Suits... (Folk Hero background). If Lakrissa is successfully saved along with the other tieflings, Alfira will reward the party with the Potent Robe and various other loot.

At the end of Act Two, if Alfira is still alive, she can be found at Moonrise Towers. Talking with her reveals she wants to use music to help calm the tiefling children in the room with her. If the active character is a Bard, they can speak with her again to gain the Improved Bardic Inspiration class action. It's not necessary to perform the song.

Act Three

In Act Three, assuming she survives the events of previous acts, Alfira can be found on the rooftop of the Elfsong Tavern. Reuniting with her will award the Inspiration Icon.pngInspirational Events Finding her Stage (Entertainer background) and Safeguarding the Songbird (Folk Hero background).

If Lakrissa survived, she will be waiting tables at the Elfsong, and may occasionally be found on the roof with Alfira. The two of them will reveal that they are dating, and that Alfira is planning on opening a bardic school.

Speak with Dead

Alfira can be spoken to with Speak with Dead Speak with Dead.

Below is if Alfira was killed in camp by The Dark Urge The Dark Urge.

Party member: Who are you?

  • Alfira: Alfira... apprentice... bard...

Party member: Where were you going?

  • Alfira: Elfsong Tavern... Baldur's Gate...

Party member: Did you come here alone?

  • Alfira: With... Lihala... but... but...
    • Party member: Who is Lihala?
    • Alfira: Teacher... friend... everything to me. But gnolls... ripped her... apart...
      • Party member: You met gnolls? How did you survive?
      • Alfira: Run when they... shriek. They call... for others...

Party member: Did you have any valuables?

Related items

Related literature

Related quests

Gallery

Notes

  • Though dialogue refers to her as a bard, she has no spells from the class and notably has a much higher Intelligence than Charisma.
  • Her singing voice during her cinematic performance of The Weeping Dawn is performed by Ilona Ivanova.
  • Alfira may have originally been intended as a potential companion. Among the game files, she is defined in Origins.lsx which lists the origin characters as well as non-origin companions, hirelings, and a few related characters such as Losiir Losiir. In the file, she's listed as a bard of the College of Lore subclass.
  • As part of the quality of life improvements in patch 6, which added the possibility of choosing which companion to dismiss while accepting a new one into the party, Alfira's game files seem to have gained some empty and unused dialogue lines related to being dismissed from the party.
  • Since patch 7 Alfira can now (temporarily) join the party as a controllable character if the Dark Urge is chosen as Origin and if there's room for her in the party.

External links