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Self-Detonate: Difference between revisions

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m (Added area range. Removed empty template attributes.)
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| controller icon = Generic Explosion Icon.webp
| controller icon = Generic Explosion Icon.webp
| icon = Generic Explosion Unfaded Icon.webp
| icon = Generic Explosion Unfaded Icon.webp
| concentration =
| damage = 4d12+26
| damage = 4d12+26
| damage type = Fire
| damage type = Fire
| attack roll =
| recharge =
| duration =
| range = self
| range = self
| range m =
| aoe = circle
| range ft =
| aoe m = 5
| aoe =  
| aoe ft = 15
| aoe m =  
| aoe ft =  
| save = DEX
| save = DEX
| save dc = 18
| save dc = 18
| on save = Targets still take half damage.
| on save = Targets still take half damage.
| additional =
| condition =
| condition duration =
| condition save =
| used by creatures = Steel Watcher (creature), Hellfire Watcher
| used by creatures = Steel Watcher (creature), Hellfire Watcher
| notes =
}}
}}

Revision as of 01:13, 15 November 2024

Generic Explosion.webp

Self-Detonate is a free action used by Steel Watcher (creature). This ability detonates the Steel Watcher, dealing heavy Damage TypesFire damage that ignores resistances and immunities. This ability also triggers if the Steel Watcher is brought to 0 Hit Points.

Description

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

Hellfire ignores Resistance and Immunity to Damage TypesFire damage.

Properties

Damage:
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire
Details:
 Range: Self
AoE: 5 m / 15 ft (Radius)
DEX Save (DC 18) (On Save: Targets still take half damage.)

How to learn

Used by creatures: Steel Watcher (creature), and Hellfire Watcher