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Barton: Difference between revisions
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| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| athletics = 0 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
}} | }} | ||
'''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | '''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. |
Revision as of 06:28, 11 November 2024
Barton is a Human bandit that is raiding the Overgrown Ruins in Act One.
Involvement
Act One
Barton is instantly hostile to the party and can be found within the Refectory.
Combat
Attacks and abilities
Notable Loot
- Alchemist's Fire (will not drop if already used)
- Basic Poison
- Leather Armour
- Shortbow
- Torch
- Gold
Notes
- Barton grants 15 XP when killed.