Ad placeholder
Boar Charge: Difference between revisions
Jump to navigation
Jump to search
Slashing and potentially knocks targets .
HiddenDragon (talk | contribs) (Updated damage fields) |
HiddenDragon (talk | contribs) (Named boar creatures) |
||
Line 13: | Line 13: | ||
| condition save = STR | | condition save = STR | ||
| condition dc = caster | | condition dc = caster | ||
| used by creatures = | | used by creatures = Verres, Verres Calamitosus, Verres Major | ||
}} | }} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Latest revision as of 03:20, 11 November 2024
Boar Charge is a Action. Boars use this ability to charge toward enemies and deal slashing damage as well as knock them .
Description
Charge forward, attacking all hostile creatures in the way. Deals 1d4 + 1
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action
- Damage:
-
1d4 + 1 (2~5)
Slashing
- Details:
-
Attack roll
-
STR Save
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Verres, Verres Calamitosus, and Verres Major