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Gyordi: Difference between revisions

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=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Greatsword}}
* {{MdRarityItem|Greatsword}}
* {{MdRarityItem|Helmet}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Helmet}}


== Notes ==
== Notes ==

Revision as of 08:20, 28 October 2024

Watchman Gyordi is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.

Portrait Gyordi.png
City Watch - with me! We'll follow you. To our last breaths.
Gyordi

Involvement

During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Gyordi, Ebber Ebber, Fry Fry, Goodge Goodge, Matthew Matthew, and Preyn Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.

Gyordi leads the remaining Watchmen out of the courtyard before being met with the party, and will be frightened by the presence of its Mind Flayer (be it the avatar, Karlach Karlach, The Emperor The Emperor, or Orpheus Orpheus). Passing a passive DC 20 Insight check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 Persuasion, Intimidation or Strength check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check to convince them.

If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check will instead reveal that Gyordi is completely dejected and has given up, but still retains hope that something will happen to tip the odds;[2] every class except Wizard will instead get a special DC 20 check based on either Arcana, Insight, Persuasion, Intimidation, Deception to convince them, or two generic DC 20 Wisdom and Persuasion checks.

Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.

Combat

Attacks and abilities

Cleave.webp
Cleave Cleave ()   –  Greatsword
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Greatsword

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Greatsword

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Notable loot

Notes

  • Gyordi and the rest of the named Watchmen have identical stats to the Watcher Guardian Watcher Guardians that can be summoned through the Gather Your Allies Gather Your Allies action The Watch The Watch.
  • Gyordi and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
    • Gyordi's breastplate is exclusively coloured black and blue, rather than having brown accents.
    • Gyordi also wears the Scalpspike Helm.

References

  1. Lewis Morell Lewis Morell's Speak with Dead Speak with Dead dialogue.
  2. Devnotes: *His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*