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Thunderwave: Difference between revisions
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| school = Evocation | | school = Evocation | ||
| classes = Bard, Druid, Sorcerer, Wizard, Tempest Domain, Arcane Trickster, Eldritch Knight | | classes = Bard, Druid, Sorcerer, Wizard, Tempest Domain, Arcane Trickster, Eldritch Knight | ||
| learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain | ||
| learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | | summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | ||
| description = Release a wave of thunderous force that pushes away all creatures and objects. | | description = Release a wave of thunderous force that pushes away all creatures and objects. |
Revision as of 04:03, 5 August 2023
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Damage
- 2d8 (2~16) Thunder (Constitution save to halve)
- Details
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- Also granted by Ring of Absolute Force.
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.