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Spike Growth: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| classes = Druid, Ranger, Nature Domain | | classes = Druid, Ranger, Nature Domain | ||
| learns at level 3 = Druid, Nature Domain | | class learns at level 3 = Druid, Nature Domain | ||
| learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | | summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | ||
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves. | | description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves. |
Revision as of 04:03, 5 August 2023
Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
Description
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Piercing damage for every 1.5 m / 5 ft
it moves.
The spikes are Difficult Terrain, halving a creature's Movement Speed.
Properties
- Damage
- 2d4 (2~8) Piercing
- Details
- Range: 18 m / 60 ft
- Creates Area: Spikes
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Spikes
Spikes
Duration: 100 turns
AoE: 6 m / 20 ft (Radius)
- Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved