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Glyph of Warding: Sleep: Difference between revisions
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(Created page with "{{SpellPage | name = Glyph of Warding: Sleep | image = Glyph of Warding Sleep Icon.png | level = 3 | school = Abjuration | classes = Bard, Cleric, Wizard | learns at level 5 = Bard, Cleric, Wizard | summary = This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to Sleep when triggered. | description = The glyph emits a soothing magic t...") |
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| school = Abjuration | | school = Abjuration | ||
| classes = Bard, Cleric, Wizard | | classes = Bard, Cleric, Wizard | ||
| learns at level 5 = Bard, Cleric, Wizard | | class learns at level 5 = Bard, Cleric, Wizard | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to [[Sleeping (Condition)|Sleep]] when triggered. | | summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to [[Sleeping (Condition)|Sleep]] when triggered. | ||
| description = The glyph emits a soothing magic that puts everyone within range to [[Sleeping (Condition)|Sleep]] when stepped on by an enemy. | | description = The glyph emits a soothing magic that puts everyone within range to [[Sleeping (Condition)|Sleep]] when stepped on by an enemy. |
Revision as of 04:03, 5 August 2023
Glyph of Warding: Sleep is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to Sleep when triggered.
Description
The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy.
Only one glyph can be active at a time.
The glyph will last until triggered, or until a Long Rest.
Properties
- Details
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, receiving or being .