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Glyph of Warding: Detonation: Difference between revisions

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| school = Abjuration
| school = Abjuration
| classes = Bard, Cleric, Wizard
| classes = Bard, Cleric, Wizard
| learns at level 5 = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.

Revision as of 04:03, 5 August 2023

Glyph of Warding Detonation Icon.png

Glyph of Warding: Detonation is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.

Description

The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.

Only one glyph can be active at a time.

The glyph will last until triggered, or until a Long Rest.

Properties

Details
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

Any creatures within the area of effect that fail the Dexterity saving throw will be pushed back.