Ad placeholder
Arms of Hadar: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
| school = Conjuration | | school = Conjuration | ||
| classes = Warlock | | classes = Warlock | ||
| learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | | summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | ||
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s. | | description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s. |
Revision as of 04:03, 5 August 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6Necrotic damage and can't take Reactions.
On a successful save, targets only take half damage.
Properties
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
- When the spell is cast at 2nd Level or higher, damage increases by 1d6 (1~6) Necroticfor each spell slot level above 1st.
Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock