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Wavemother's Robe: Difference between revisions

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* {{Armour Class}} +1.
* {{Armour Class}} +1.
{{SpellAction|Create or Destroy Water|level=4|recharge=Short Rest}}
{{SpellAction|Create or Destroy Water|level=4|recharge=Short Rest}}
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water (surface)}} surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as {{Area|Blood (surface)}} or {{Area|Alcohol (surface)}}.
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water}} surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as {{Area|Blood}} or {{Area|Alcohol}}.
}}
}}
==Gallery==
==Gallery==

Latest revision as of 21:55, 24 October 2024

Wavemother's Robe image

Wavemother's Robe is a very rare Clothing that grants the wearer Resistance to Fire and Cold damage. The wearer also heals while standing in water and can cast Create or Destroy Water.

Description Icon.png

Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.

Properties

  • Clothing Clothing
  • Rarity: Very Rare
  •  Weight: 1.8 kg / 3.6 lb
  • Price: 610 gp
  • UID MAG_Umberlee_Robe_A
    UUID 56a26829-5103-49e7-8f5a-b88381a86903

Special

The wearer of this item gains:

Create or Destroy Water Create or Destroy Water ()
Cast as a level 4 spell ( Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.

Where to find

Notes

  • The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a Water Water surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the Lower City Sewers, nor does it trigger on standing in other types of liquid surfaces such as Blood Blood or Alcohol Alcohol.

Gallery[edit | edit source]

Dyed Variations[edit | edit source]