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Wavemother's Robe: Difference between revisions
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* {{Armour Class}} +1. | * {{Armour Class}} +1. | ||
{{SpellAction|Create or Destroy Water|level=4|recharge=Short Rest}} | {{SpellAction|Create or Destroy Water|level=4|recharge=Short Rest}} | ||
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water | | notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water}} surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as {{Area|Blood}} or {{Area|Alcohol}}. | ||
}} | }} | ||
==Gallery== | ==Gallery== |
Latest revision as of 21:55, 24 October 2024
Wavemother's Robe is a very rare Clothing that grants the wearer Resistance to Fire and Cold damage. The wearer also heals while standing in water and can cast Create or Destroy Water.
Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.
Properties
- Rarity: Very Rare
- Weight: 1.8 kg / 3.6 lb
- Price: 610 gp
-
UID
MAG_Umberlee_Robe_AUUID
56a26829-5103-49e7-8f5a-b88381a86903
Special
The wearer of this item gains:
- Armour Class +1.
- Create or Destroy Water ()
- Cast as a level 4 spell ( Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a Water surface at the start of their turn, they heal 1d4hit points.
Where to find
- Flymm Cargo X: -1048 Y: 312: Rewarded by Allandra Grey in the basement for handing over Redhammer during the quest Avenge the Drowned.
Notes
- The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a Water surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the Lower City Sewers, nor does it trigger on standing in other types of liquid surfaces such as Blood or Alcohol.