Ad placeholder

Wild Magic (sorcerer subclass): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(→‎Level 1: Changed Tides of Chaos Recharge from Long Rest to Short or Long Rest. 5e is long rest or after a surge, BG3 is Short or Long rest as of EA Patch 9)
(New wild effect : change size)
Line 29: Line 29:
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic : "Change size" (Name Tbd) - Change size of persons around caster (bigger or smaller)

Revision as of 23:46, 4 August 2023

Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Wild Magic Subclass Icon.png
Wild Magic is one of the Subclasses of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often.

Subclass Features

Level 1

  • Wild Magic Surge Icon.png Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
  • Tides Of Chaos Icon 64px.png Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.

Wild Magic Surge Effects