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Quelenna: Difference between revisions

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'''Quelenna''' is a [[high elf]] bandit that is raiding the [[Overgrown Ruins]].  
'''Quelenna''' is a [[high elf]] bandit that is raiding the [[Overgrown Ruins]] in [[Act 1]].
== Overview ==
== Overview ==
She walks between a vantage point over the [[Chapel Entrance]], and occasionally down the stairs south of her.  
Quelenna walks between a vantage point over the [[Chapel Entrance]], and occasionally down the stairs south of her.


A book found in her possession suggests an interest in divination through Talis cards, and/or a burgeoning relationship with a Talis diviner named Alys.
She carries [[Talis: Divination without Magic|a book]] that suggests an interest in divination through Talis cards, and/or a burgeoning relationship with a Talis diviner named Alys.


== Involvement ==
== Involvement ==
Line 68: Line 68:
* {{MdRarityItem|Talis: Divination without Magic}}
* {{MdRarityItem|Talis: Divination without Magic}}
* {{MdRarityItem|Gold}}
* {{MdRarityItem|Gold}}
== Notes ==
{{notebegin}}
* Grants 15 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Revision as of 01:13, 23 October 2024

Quelenna is a high elf bandit that is raiding the Overgrown Ruins in Act 1.

Overview

Quelenna walks between a vantage point over the Chapel Entrance, and occasionally down the stairs south of her.

She carries a book that suggests an interest in divination through Talis cards, and/or a burgeoning relationship with a Talis diviner named Alys.

Involvement

Act One

Quelenna can be found at the Chapel Entrance with Gimblebock Gimblebock, Taman Taman, and Warryn Warryn. When the party approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Mage Armour.webp
Mage Armour Mage Armour ()   –  Scroll of Mage Armour
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Sleep.webp
Sleep Sleep ()   –  Scroll of Sleep
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft

Notable Loot

Notes

  • Grants 15 XP when killed.

External links