Ad placeholder

The Watersparkers: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(removed double listing of coords)
No edit summary
Line 14: Line 14:
| passives = Electrify Water, Watersparks
| passives = Electrify Water, Watersparks
| special =  
| special =  
| where to find = Found in a gilded chest in [[Minthara]]'s area of the [[Shattered Sanctum]]. {{Coords|339|41}}
| where to find = In a gilded chest in [[Minthara]]'s area of the [[Shattered Sanctum]]. {{Coords|339|41}}
| where to find location = Shattered Sanctum
| where to find location = Shattered Sanctum
| notes = * Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water.
| notes = * Synergizes with {{RarityItem|The Sparkswall}}, which provides immunity to being electrocuted each round by the electrified water.

Revision as of 22:20, 19 October 2024

The Watersparkers image

The Watersparkers are a pair of rare Boots that allow the wearer to electrify water surfaces and gain Lightning Charges.

Description Icon.png

An enormous storm was raging the first time Yrre the Sparkstruck left the Underdark. The deep gnome's interest in lightning became at once an all-consuming obsession, and they would spend the rest of their years striving to recreate that storm's power themselves.

Properties

  • Boots Boots
  • Rarity: Rare
  •  Weight: 0.55 kg / 1.1 lb
  • Price: 190 gp
  • UID MAG_ChargedLightning_ElectricSurface_Boots
    UUID fc9104ab-b61c-4481-8402-cecb13baf30f

Special

The wearer of this item gains:

Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.

Where to find

Notes

  • Synergizes with The Sparkswall, which provides immunity to being electrocuted each round by the electrified water.
  • Electrifying a surface of water happens immediately when entering it during combat or when standing on one as combat starts. However, it will run out in a few turns and only reactivate by leaving and entering the area of the water again.
  • Using this in combat where friendly but non-controllable NPCs are present may result in them turning hostile afterwards if they walk through electrified water surfaces.

Gallery