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Necromancy School: Difference between revisions
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* '''Necromancy Savant:''' Halves the cost to learn [[:Category:Necromancy Spells|Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | * '''Necromancy Savant:''' Halves the cost to learn [[:Category:Necromancy Spells|Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | ||
* [[File:PassiveFeature_GrimHarvest.png|64x64|frameless|upright=0.1|Grim Harvest]] '''Grim Harvest:''' Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell | * [[File:PassiveFeature_GrimHarvest.png|64x64|frameless|upright=0.1|Grim Harvest]] '''Grim Harvest:''' Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected. | ||
=== Level 6 === | === Level 6 === |
Revision as of 15:18, 4 August 2023
You walk through the valley of the shadow of death, and make lots of friends there.Necromancy School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Necromancy Savant: Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Grim Harvest: Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.
Level 6
- Undead Thralls: Animate Dead: You gain the Animate Dead spell, if you didn't have it already.
- Undead Thralls: Additional Undead: When you use Animate Dead, you can raise an additional corpse.
- Undead Thralls: Better Summons: Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.
Level 10
- Inured to Undeath: You have steeped youself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.