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* If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
* If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
* If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
* If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
* If Sazza is freed after Gut dies, she doesn't participate in any interactions in Act One


===Act Two===
===Act Two===

Revision as of 16:02, 18 October 2024

Sazza is a Goblin follower of the Absolute. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If helping her, she becomes an Attached Follower.

Portrait Sazza.png
I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!
Sazza, while trapped in a cage

Involvement

Act One

When approaching the Makeshift Prison through the Emerald Grove gateway the first time Sazza will be held at crossbow point by Arka Arka, who seeks vengeance for her dead brother Kanon Kanon. Arka's friend, Memnos Memnos, is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.

If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess Gut Gut, who has powerful healing abilities. Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the Save the Goblin Sazza quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara Minthara, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment.

  • If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. X: -133 Y: 398 .
  • If Sazza is not freed and escorted out of the grove, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
  • If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
  • If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
  • If Sazza is freed after Gut dies, she doesn't participate in any interactions in Act One

Act Two

If kept alive during Act One, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.

Free the goblins

  • [DARK URGE] Put aside your torments. Free them. Astarion disapproves -1 Lae'zel disapproves -1 Karlach approves +1 Jaheira disapproves -1 Halsin disapproves -1
  • Guards. Release them. Astarion disapproves -1 Lae'zel disapproves -1 Karlach approves +1 Jaheira disapproves -1 Halsin disapproves -1

Execute themselves

  • [DARK URGE] Split yourselves open. Crack-crack! And smile while you work! Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • [DARK URGE]  I dream of blood pools deep enough to bathe in. Run me a bath. Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • Spill your guts on the floor. I want to see you bleed. Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • [DARK URGE] BEG! CHOKE! DIE! Astarion approves +1 Wyll disapproves -1 Karlach approves +1
  • Not another word. In fact - not another breath from any of you. Astarion approves +1 Wyll disapproves -1 Karlach approves +1

Trial by combat

  • I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [OATHBREAKER] It shall be trial by combat. Become the masters of your own fate. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [PALADIN] It shall be trial by combat. If you wish to live, you must champion yourself. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [BERSERKER] WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [BARBARIAN] An animal shows its true strength only when cornered. Show me yours. FIGHT. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1
  • [DARK URGE] I will do this with my own hands, it always feels better. Astarion disapproves -1 Lae'zel approves +1 Karlach approves +1

If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. It is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse Shadow Curse on account of them not having a Moonlantern.

Epilogue

However, if Sazza was spared, a scrap of a letter from her can be found in the Chest of Grateful Words in the Epilogue. It says she has been wandering to find anyone who'd still be devoted to the Absolute (ignorant about her goddess's fall), and ended up in a cage, captured by ornery cat people (probably Tabaxi). In her letter, Sazza asks the player character to save her - again.

Companion approval

Act One

Dealing with captive Sazza in the Emerald Grove prison:

  • Allow Arka to shoot Sazza: Astarion approves +1Wyll approves +1
  • Stand between Arka's crossbow and Sazza: Gale approves +1
  • Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): Gale approves +1Laezel disapproves -1Karlach approves +1Wyll disapproves -1Shadowheart approves +1

Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." Karlach approves +1 Laezel disapproves -1Wyll disapproves -1

Talking to Sazza after freeing her from her cage:

  • "It's a deal, signed and struck": Wyll disapproves -1 Laezel disapproves -1 Karlach disapproves -1

In the Goblin camp:

  • Stand up for Sazza before Minthara: Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1

Related Literature

Related Quests

Speak with Dead

Sazza can be spoken to with Speak with Dead.

Party member: Who are you?

  • Sazza: ... Sazza... toughest in... the tribe...

Party member: How did they capture you?

  • Sazza: ... scoutin' ... snoopin'...
  • Sazza: ... tieflin's... don't fight... fair...

Party member: who leads your tribe?

  • Sazza: ... Boss Ragzlin... and the drow...

Party member: Can anyone in your tribe heal?

  • Sazza: ... priestess Gut... powerful...
    • Party member: Where can i find this priestess Gut?
    • Sazza: ... West... temple ruins...

Party member: Who or what is the Absolute?

  • Sazza: ... everything... all of us...

Party member: Your tribe must have some valuable loot. Where do they hide it?

  • Sazza: ... Ragzlin... waterfall... bridge...

Achievement

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.


Gallery

External links

Sazza on the Forgotten Realms Wiki